

City states offer so little in terms of strategic advantages (you have to pay to maintain the relationship with gold) that you are better just invading them - Many buildings are simply copies of earlier buildings that you have to build first (eg. why have two tech trees? - Most culture policies are repeated verbatim in a wonder that does exactly the same thing - Most wonders cost way too much production to build and it's actually better to not bother building 3/4 of them at all - No civics, no religion, no health, no forest regrowth, less technologies, no espionage, and no tech/culture slider. Below is just a short list I've compiled of the problems experienced after 20 hours of play: - No micromanagement of happiness in individual cities - Many culture policies are absolutely useless, and you 'buy' them with culture 'points' just like technology. Time and time again we are seeing the profit motive take precedence over well-developed and ground-breaking games and this is the saddest instance I've ever experienced of that. After spending over $50 on Civ5 and playing for just over 20 hours, I can tell you that Civ5 is the death of all that was good about the Civilization series. Time I've been a fairly long-term fan of the series I played Civ2 when I was a kid and then a couple of years ago got into Civ4, and it really immersed me in a beautiful and epic world of unparalleled strategy and thoughtfulness. I've been a fairly long-term fan of the series I played Civ2 when I was a kid and then a couple of years ago got into Civ4, and it really immersed me in a beautiful and epic world of unparalleled strategy and thoughtfulness.
